Red Faction: Guerrilla
Steve hooked me up with an invite key for the Xbox360 beta of Red Faction. I like it. The powerups are great fun; from Jetpacks to a "Rhino" pack that lets you bulldoze your way through enemies and entire structures. The maps are easy to learn, the game modes are solid, the graphics are serviceable and at times Keanu "whoa" inducing. The weapons need a bit more "oomph" and better hit-feedback would be nice. Overall, I'm sure the retail game will be fun, but I worry it won't have the legs to be worth a sixty-dollar investment. And, if I may, I know it's a beta... I'm sure the netcode will get more tweaking before it goes gold... but I'm SO sick and tired of lag during online games! Figure it out already. QuakeWorld could handle 32 players with relative ease over ten years ago. It's frustrating, especially when I'm PAYING for Xbox Live. I love ya, I TRULY do, but Microsoft: HOST SOME DAMN DEDICATED SERVERS ALREADY!
Braid:
Who cares if it's a bit pretentious, I finally beat Braid today and thoroughly enjoyed every minute of it; including the minutes spent staring at a particular puzzle and cursing my television because I was too stupid to get it instantly. Puzzle solving fun a la Portal in terms of unique challenges and fun mechanics. It should be ten bucks, instead of fifteen, but it's still gorgeous and recommended even at that price-point. One of the best Live Arcade games to date, despite some terrible sound effect choices. I'm sorry, those feral cat screeching bunnies were ear piercingly out of place (even if the audible clash was intended, it still sucks), and the constant drone of cannon-fire during some puzzles made me mute the television. Still, an 'A' game for certain.
PixelJunk Eden:
I LOVE Q-Games. Love, love, love 'em. Calling me a fanboy is the greatest understatement since the dawn of man. PixelJunk Eden is no exception. Granted, I'm passing judgement and I've only completed the first garden, but damn is this good trippy fun. Great soundtrack, fluid controls, typical Q-goodness. Swinging from plant to plant feels poetic at times. Although, I wish developers would just let go of the Six Axis crap already. I have yet to find one good implication of the PS3's motion sensing abilities. Having to thrust the controller during this game to force the character to drop instantly feels violently out of place. Minor gripe. I'm about to go back and crush Garden 2!
See you guys on the other side!